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Sea gull Hunt
Wednesday, 27th February 2008, 1:18pm (GMT)
Ok, so my photo trail game is going really well at the moment, and the basic coding is in place really, and save for a few bugs with the radar system, it all works ok. Each difficulty level will have a range of 15 different photos, only ten of which picked out and at random, one point after the other, according to distance. The timer is decided based on this distance.

I want to give it some kind of basic narrative however, or a purpose for why you would be wandering around the campus looking at photos, and I've come up with a pretty comical idea (bear with me). You take the role of a student about to hand in some coursework, but a sea gull has nabbed it from you! The photo shows where he's gone, and as you get closer, an image of a sea gull pops up, super imposed over the photo, and he gets bigger the closer you get. Sea gull noises also begin, so the radar system is both visual and audio based. When you catch him, he flies away to the next place.

Another idea was some sort of bomb disposal, 24 style thing with relevant sound effects, but I think I prefer the originality of the sea gull idea.

One key issue is to make sure my coordinates are correct for each photo, and hopefully if we're allowed to borrow mobile devices over the final weekend before presentation, I'll be able to refine them then. Other than that, it's just a case of polishing it up really.
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