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IDAT202 Game progress
Wednesday, 26th March 2008, 5:59pm (GMT)
Been making progress on our e-learning game over the last week, and I've uploaded what we have so far:

E-learning game: Early version
Might have to fullscreen it in order to avoid it looking a bit funny at a smaller size. It's 1024 x 768 at the moment.

This constitutes about a week's work. Ken's sprites have been fully integrated and the character can be rotated and told to walk a certain distance by inputting the values. He collides with walls and loses health when he runs into the enemy. He also fires arrows with the spacebar, which can destroy the enemy, and pick up arrow and health items. May be one or two glitches with the movement system at this stage, and there's a few things I'll have to iron out there if I get time.

So essentially, the basics are there, it's just a matter of building a series of different rooms, and throwing in new enemies and obstacles. I also need to start working on the shape-drawing system, whereby the user must input the appropriate degrees to link to different points, so that the hero draws a certain shape around a batch of enemies to destroy them.

Ken's working on some more sprites, including animation cells for enemies, aesthetic touches like torches, and other obstacles.

So far so good, I'd say.
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