Blog | The latest goings on in the world of me, including stuff about my work and any odds and ends I feel like talking about.
App done and tested
Tuesday, 15th April 2008, 6:25pm (BST)
Tuesday, 15th April 2008, 6:25pm (BST)
Well I've been working away in Flash and Mediascape to put together my GPS narrative app. Having got the story and individual clues written out, I first applied the clue numbers to particular areas of the map, wrote an array of strings to hold the text for the clues, and linked these to the numbered areas on the map. So when you access a particular numbered spot in Plymouth, it triggers that text clue to pop up onscreen. A new array is built up based on the order in which you find the clues, and this is displayed as clickable icons on the screen, so you can revisit any clue at any time to refresh your memory.
Screenshots:


The top screenshot depicts the title screen, which shows until you enter the large start area, at the hoe. At that point, the intro will pop up as your first clue. The second screenshot lists all the previous clues and is scrollable. It only scrolls as far as you've collected, so there is no indication of just how many clues there are. The third screenshot shows a clue pop up window, which is scrollable.
I went out to the Hoe yesterday to give it a quick trial with a borrowed iPAQ. It ran a little bit slowly, but for the most part, worked well. All of the access regions that I tested seemed to work and the application behaved as it does in the desktop testing environment. I tried to take video footage of it on-screen, but outside, it was impossible to really see anything on there at all, so I cancelled that idea in the end.
Screenshots:


The top screenshot depicts the title screen, which shows until you enter the large start area, at the hoe. At that point, the intro will pop up as your first clue. The second screenshot lists all the previous clues and is scrollable. It only scrolls as far as you've collected, so there is no indication of just how many clues there are. The third screenshot shows a clue pop up window, which is scrollable.
I went out to the Hoe yesterday to give it a quick trial with a borrowed iPAQ. It ran a little bit slowly, but for the most part, worked well. All of the access regions that I tested seemed to work and the application behaved as it does in the desktop testing environment. I tried to take video footage of it on-screen, but outside, it was impossible to really see anything on there at all, so I cancelled that idea in the end.
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