Portfolio | Details of previous projects that I have undertaken over the years.
'Angle Dungeon' E-Learning Game
BA Digital Art and Technology Year 2 (IDAT202)
Completion: 7th April 2008
A Flash maths game for 9-12 year olds, designed to aid the learning of angles and geometry by placing puzzles in the context of an adventure game.
Play the game
(Resolution of 1024x768, 200Kb)
BA Digital Art and Technology Year 2 (IDAT202)
Completion: 7th April 2008
A Flash maths game for 9-12 year olds, designed to aid the learning of angles and geometry by placing puzzles in the context of an adventure game.
Play the game
(Resolution of 1024x768, 200Kb)
Working with Ken Barrs, we were challenged to create an e-learning application of our choosing. We chose to aim our product at children, as they are learning things all the time, and we liked the idea of creating a computer game, which would naturally appeal to them. The idea is to apply a subject they are normally taught in school to a particularly engaging context, to help them develop their understanding of concepts without realising.
The result was a top-down adventure flash game designed to help kids of 9-12 years develop a better understanding of angles and geometry basics. We felt that the subject of maths naturally lended itself to something that was very programmable. Based on RPG's and particularly the Legend of Zelda series of games, users must take control of the hero and escape the dungeon through a series of trap-filled rooms, only able to manipulate the character by inputting values for rotation angle and distance of each movement.
I was the programmer, while Ken handled the pixel art graphics. I found this a great way to increase my abilities with Flash, and an opportunity for more game development, which I really enjoy. There are six rooms with various traps and objects such as slotting spikes, boiling lava, switches to open doors and enemies.
The result was a top-down adventure flash game designed to help kids of 9-12 years develop a better understanding of angles and geometry basics. We felt that the subject of maths naturally lended itself to something that was very programmable. Based on RPG's and particularly the Legend of Zelda series of games, users must take control of the hero and escape the dungeon through a series of trap-filled rooms, only able to manipulate the character by inputting values for rotation angle and distance of each movement.
I was the programmer, while Ken handled the pixel art graphics. I found this a great way to increase my abilities with Flash, and an opportunity for more game development, which I really enjoy. There are six rooms with various traps and objects such as slotting spikes, boiling lava, switches to open doors and enemies.
Recent blog entries tagged IDAT202
IDAT202 Game progress
Scans and ideas
E-learning ideas and cut-out design
View all tagged entries
IDAT202 Game progress
Scans and ideas
E-learning ideas and cut-out design
View all tagged entries
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